Powerups and Wall clipping
Author: Colyn Reed
Problem
For this week, I continued working on having a working map for the player to navigate and explore. On this map, I added powerups for the player to pick up. The power ups I added was the Health boost powerup which gives the player more max health and a speed boost powerup which gives the player more max speed. Along with the powerups, I added wall clipping so that the player doesn't get lost behind any walls.
Solution
Getting the players max health to change was the first issue I ran into. I had to create a whole new event inside the health component that changes the max health of the player instead of changing the current health of the player. The speed boost powerup was easier to manage except that its hard to notice at first when you pick it up, but once you get it stacked its noticeable. For the wall clipping, I had to create a whole new material for the walls and the hardest part with that was getting the texture I wanted to show up and getting the right amount of clipping to happen around the player


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