Working with lighting and textures

 Author: Colyn Reed


Problem    

    For this week, I worked on having a working map for the player to navigate and explore. With the theme of our game being in a dungeon setting, I wanted the lighting to be more dark and feel like the player was in a dungeon. I also wanted the walls and ground to look more like a dungeon and ran into the problem of the materials for the walls glitching and looking like they are fazing in and out of the wall.

Solution

    I fixed the wall texture issue by making sure that each wall I put into the map are connected properly and that they don't overlap because that seemed to be what was causing the problem. With the lighting, I'm still working on getting proper assest that work with the game theme. I'm still trying to figure out how to have good lighting with out immense shadows appearing from the source.

Comments

Popular posts from this blog

Procedural Generation - Room NavMesh Spawning

Powerups and Wall clipping